Noclip sessions vol. 1
The first time I attended the Game Developers Conference in San Francisco, I wanted to share it with the rest of the world. Sitting down and listening to developers talk about their work amongst the relative safety of their peers gives you incredible insight into their passions and lives.
I had wanted to create a short-form interview series, and when GDC came around, I thought this was the perfect opportunity. We used the Patreon offices, a few blocks down from the convention center and invited a broad range of developers to come and chat. The only problem is we recorded so many, we're still putting them out. Maybe we'll have them all done by GDC next year!
Time: March, 2017
Location: San Francisco, USA
Unraveling VR's Potential (Theresa Duringer) [13:38]
The Movies & Games That Inspire id Software (Hugo & Marty) [19:20]
CD Projekt's Past, Present & Future (Marcin Iwiński) [20:23]
Designing Thumper - Noclip Sessions [13:54]
- Denis Walsh
Introducing Noclip Sessions
Introducing Noclip Sessions. Shorter, chattier, less formal conversations about everything from game development to accessibility, virtual reality, mental health and more. Smaller videos for you to snack on, while you wait for our next big series.
The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.
The Movies & Games That Inspire id Software (Hugo & Marty)
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.
CD Projekt's Past, Present & Future (Marcin IwiNski)
Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.
Designing Thumper - Noclip Sessions
Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.