Hades: Developing Hell
Time: November 2018 - Now
Location: San Francisco, CA
We’re embedding with Supergiant Games for the duration of Hades’ early access development.
On-Site Production & Filming: Jeremy Jayne
Series Production & Editing: Danny O’Dwyer
Additional Studio Filming: John-Paul Gabler
Developing Hell #01
How Supergiant Secretly Launched Hades
In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement trailer. All in preparation for Hades' secret public debut at The Game Awards.
Developing Hell #02
The Chaos of Patching Hades
We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into the planning, creative brainstorming, and pressures of working on a game in early access.
Developing Hell #03
CREATING ART & MUSIC IN EARLY ACCESS
We embed with the art and music teams at Supergiant Games to examine what it's like creating the visuals and soundtrack for Hades, while the game is still in early access.